Video details

0 A.D.: Graphics Pipeline How open-source game graphics works

Open Source

by Vladislav Belov
At: FOSDEM 2020
❮p❯A story about graphics pipeline of 0 A. D. (an open-source game of Wildfire Games) and its issues.❮/p❯
❮p❯Talking structure:❮/p❯
❮ul❯ ❮li❯❮p❯A little history of 0AD (❮/p❯❮/li❯ ❮li❯❮p❯How our graphics pipeline works❮/p❯❮/li❯ ❮li❯❮p❯Used technologies (SDL, OpenGL 1/2, ARB/GLSL shaders)❮/p❯❮/li❯ ❮li❯❮p❯Known problems (old OpenGL, legacy support of OpenGL drivers on macOS 10.14)❮/p❯❮/li❯ ❮li❯❮p❯Future plans❮/p❯❮/li❯ ❮/ul❯
Room: K.3.201 Scheduled start: 2020-02-01 10:15:00