https://cppcon.org/ https://github.com/CppCon/CppCon2020 ---
SOLID is an abbreviation for five of the most important software design principles: - (S)ingle Responsibility Principle - (O)pen-Closed Principle - (L)iskov Substitution Principle - (I)nterface Segregation Principle - (D)ependency Inversion Principle
For almost two decades, these principles have proven to be a valuable set of guidelines to cope with software dependencies. Although initially introduced as guidelines for object-oriented programming, they have become a universal set of guidelines that can be used equally well for procedural, functional or generic programming. In this talk I'll recap the SOLID principles and explain why they form such a valuable set of universal design guidelines. Also, I'll go into detail about several common misconceptions.
--- Klaus Iglberger is a freelancing C++ trainer and consultant. He has finished his PhD in computer science in 2010 and since then is focused on large-scale C++ software design. He shares his experience in popular advanced C++ courses around the world (mainly in Germany, but also the EU and US). Additionally, he is the initiator and lead designer of the Blaze C++ math library (https://bitbucket.org/blaze-lib/blaze/src/master/) and one of the organizers of the Munich C++ user group (https://www.meetup.com/MUCplusplus/).
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