Video details

Reloading Escoria Make point and click adventure games under Godot great again

Open Source
07.08.2020
English

by Julian Murgia
At: FOSDEM 2020 https://video.fosdem.org/2020/K.3.201/gamedev_reloading_escoria.webm
❮p❯Escoria is a Libre framework for the creation of point-and-click adventure games with MIT-Licenced Godot Engine. Since its release, Godot Engine changed a lot at fast pace while Escoria code was still based on old Godot 1.x features.❮/p❯
❮p❯In this presentation, I'll present the current state of Escoria and discuss the process of rewrite as a Godot Engine plugin. It'll cover architecture and design, allowing adventure game creators to use Godot Engine as a full-featured editor for their adventure game.❮/p❯❮p❯Escoria is a Libre framework for the creation of point-and-click adventure games with MIT-Licenced Godot Engine. It was initially developed for the adventure game The Interactive Adventures of Dog Mendonça and Pizzaboy® and later streamlined for broader usages and open sourced as promised to the backers of the Dog Mendonça Kickstarter campaign. Since its release, Godot Engine changed a lot at fast pace while Escoria code was still based on old Godot 1.x features. It is more a collection of dedicated scripts than a proper Godot Engine layer designed for point and click adventure games. Evolving Escoria is quite a big task, so it might be better to actually start it over with a new project architecture while keeping its most interesting features in the process.❮/p❯
❮p❯In this presentation, I'll present the current state of Escoria and discuss the process of rewrite as a Godot Engine plugin. It'll cover architecture and design, allowing them to use Godot Engine as a full-featured editor for their adventure game.❮/p❯
Room: K.3.201 Scheduled start: 2020-02-01 16:15:00