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This talk presents a view of a Software Architect on designing interfaces. Often there is no such thing as "the best" solution for the problem. In many cases, we have to deal with compromises and accept the downsides of a specific approach. We often have to choose between exception safety guarantees, performance, dynamic allocations, and standardization or implementation effort.
During the talk, I will present some of the major trade offs and disagreements regarding the C++ design. I will also describe a few issues I encountered during the design of mp-units (the modern C++ physical units library) and ask the audience to make a choice between several alternative solutions to the problem.
A software architect, principal engineer, and security champion with more than 15 years of experience in designing, writing, and maintaining C++ code for fun and living. A trainer with 10 years of C++ teaching experience, consultant, conference speaker, and evangelist. His main areas of interest and expertise are Modern C++, code performance, low latency, safety, and maintainability.
Mateusz worked at Intel for 13 years, and now he is a Principal Software Engineer and the head of the C++ Competency Center at EPAM Systems. He is also a founder of Train IT that provides dedicated C++ trainings and consultant services to corporations around the world.
Mateusz is a contributor and an active voting member of the ISO C++ Committee (WG21) where, together with the best C++ experts in the world, he shapes the future of the C++ language. He is also a co-chair of WG21 Study Group 14 (SG14) responsible for driving performance and low latency subjects in the Committee. Recently also joined MISRA to help make self-driving cars safer.
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